Following the encounter with the mud warriors, our heroes looked for a place to rest before diving into the rift lake. Saerin returned, and said he’d found a cave large enough to hide in to at least escape being sighted from the air. So the group crowded in and spent the night in close quarters.
In the morning, Dremahl cast water breathing for everyone, and the group descended in to the the blood-red depths. After more than a half hour of trudging along the steep bottom of the lake, the group began to realize they might need a faster form of recon.
So, they sent Boomah was scouting ahead, trailed by a summoned water elemental. The creature quickly vanished, but the intrepid goblin continued his search. Not long after, he saw a flicker of light on the murky bottom.
Moving toward it, he was suddenly assaulted by a giant aquatic worm. The massive creature swallowed him whole, leaving the alchemist in a literal tight spot.
He used a freezing bomb to harden an area within the beast, and shattered the frozen spot with the borrowed seaborne sword. Then, he used every bt of his enhanced speed to escape the creature before it tried again.
He returned to the group in a panic, and they chose to disputed the menace. Moving within range of its underwater lair, they lured it out with summoned dolphins . It lunged out of its whole to take the bait, and was blasted by a lightning bolt from Kallius. It thrashed around looking for the source of the pain, and only found attacking dolphins. It swallowed one of the pestering creatures, but was again met by a stroke of lightning.
However, it had enough punishment by apparently exploding dolphins, and rocketed off into the murky depths.
A quick look in its cave revealed little, and they continued on toward the light. There they found a group of ruined buildings and what seemed to be a ring of fallen columns surrounding a half-sphere was filled with a swirling glow. And in the shadows cast by the glow, a bipedal figure moved between the columns.