Our heroes recovered their canoes and turned to make their way back to Wytchport. As the moved downriver, they noted trail markers of the shadow claw goblins gouged into trees along the swamp. The chose not to pursue the goblins, and left to their own troubles.
They also rowed around an area of heavy drainage in the swamp. They figured that someone was working to reclaim swampy ground, but did not want to arouse any suspicions. A the sun descended toward the west, they came to the bridge near the river’s mouth. The new guard post was manned by their old acquaintance Stieve, who warned them that the crown prince’s eminent arrival had turned their old town into an overcrowded mess.
They spend the night in the cleared site near the bridge, and met with other travelers going to the town. But they learned little for these outsiders and called it a night.
The old coast road was quite busy as the got closer to the city. When they came into sight of the town, they saw that a tent and shanty village nearly the equal of the town’s original size had sprung up around it. Seeing that the main gate was clogged with carts and commercial traffic, they made their way around to a scaffold over the wall and into the market square.
The went to see Nana who came out immediately to give her condolences to Celeste. She relayed that a newcomer named Mapachi Vosto had been given title to her ancestral lands, and the Ardent Meliwass Omaro had endorsed his claim in (probable) exchange for support in building his crystal dome.
Afterward, they went to see Ebn. His complex was now surrounded by a hastily erected wooden palisade, and was ‘guarded’ by a former day laborer named Fundin. He sent a boy to gather the wizard and soon they were ushered inside. They quickly told their tale, and he asked a few questions. Once things got to seals and dragons, he suggested they return after sunset so he could make some preparations.
Celeste went off to meet with Tellene, who was not to be found in the Serachle as she was off with her new law enforcement duties. The did find a put-upon priest of Nox named Ellicott Gantz who has been holding the place together in her absence. He seemed to be a much better administrator but was being overwhelmed by the chaos.
That evening they returned to Ebn’s tower and were introduced to the Emeritii, three skulls from the library of Marjestyr. The taught the party a little of dragons in the old world, and reiterated that there is no history of dragons in the Hesperean — outside of the superstitious belief of a primal dragon among the earliest settlers.