Tempest Rising

Two days in the valley
Or, Steamboat willy-nilly

inn_by_ideljenny-d5pjzzl.jpgOur heroes dug through the gore-splattered hole left behind by Grandfather Tree, and determined that it had been devouring humanoids for years. A few layers down they came upon an elven skeleton wrapped in a deep, green enchanted cloak. He also carried a strand of druidical prayer beads and a number of magical darts.

The hole yielded some other treasures, and soon the group returned to the ferry before the sundown deadline. They slept for the remainder of the trip upriver, and awoke as the ship lurchingly changed tracks and moved up to a boathouse in the small village of Bend. A large number of torches set about kept the settlement brighter than seemingly necessary.

They docked at the Hook & Hammer, and took the room reserved for Lehrinn’s passengers. Most of the group retired, but a few stayed behind the in the busy common room. They learned that the something is stalking the hills at night, and only attacks in darkness. Many rumors were bandied around, and one drunken gnome (Dun’wanna) swore he saw a band of gnolls attack some prospectors.

When purged of alcohol, he accepted that he did not actually ‘see’ the gnolls, but did see shadowy tailed shapes and saw their clawed footprints.

Saurian also talked with the leader of a group of loggers known as Hooktender Gedd. He wanted to take the ferry immediately down to Wytchport, but they talked him into going with them to Bend to ‘reserve’ the spot for his men. He reluctantly agreed.

Otherwise a pleasant evening was spent in the warm and crowded hall, watching the lumbermen race giant leeches and sipping the sour local brew.

The ferry left in the morning with the party, along with Gedd and three lumbermen. The journey south was largely uphill along the narrowing watercourse. By late afternoon they arrived at a widening, low lake known as Glitterpool.

The clanked through the lake and came to a stop amid a handful of buildings crowded by woods. A group of miners were looking to take the ferry north, but Gedd and the lumbermen demanded their spot. Our heroes left Lehrinn to sort things out, unloaded their canoes and hauled them on-shore.

Then they want up the settlement’s main road they came upon a rustic, but well-maintained inn. Inside it was dark and cool, with few customers. There they met a men in dark mage’s garb who inquired why they were coming up-river when so many were looking to flee down….

If a tree falls in the woods...
Or-- Damn right you'll hear it!

big_thumb_69e6d279b21ed7a74c1944e61afed54e.jpgWith a little distance between themselves and the raging Grandfather Tree, our heroes took stock of the situation. They worried that it would be difficult to track the other fleeing group from the tree without going back to the source, and in the end decided to patch up the three that they brought with them and leave them to their own devices.

Then, the desire for retribution began to grow in their ranks. One by one they chose to return to the tree and mete out revenge. Kallius pulled out a scroll of flame arrow and created a store of ammunition for the group to fire.

They returned to the edge of the clearing and began to fire. The reaping willow’s thick bark deflected nearly every arrow, but the magical fire was slowly wearing down the waving tree. In its canopy, a few remaining twigjacks banged and railed at the party.

The waving tendrils of the tree soon grabbed one of the jacks and threw him wildly at the party. He landed before Luix and blasted the group with a hail of thorns. Boomah lobbed a bomb and the creature was soon a rolling pile of ashes. Encouraged, the tree continued to throw his allies at the group, at least slowing their missile fire. Some of the small twigjacks were coated in a thick, blood-like juice that seemed to give them the power of draining life source from their enemies by touch.

But as the flaming missiles continued to shoot toward it, the tree began to uproot itself, filling the air with frightful cracking and tearing noises.

The leader of the twigjacks had joined the melee and was proving harder to dispatch than his minions. The group circled about it and beat down with sword and flail. While this fight continued, the gargantuan tree started making lumbering progress toward the group.

They moved back while firing, but it started to seem that escape might be difficult. Dremahl decided that the time had come to use the dragon tooth he had taken from the ghoul beneath Bar Omaro. Most of his companions moved back while the priest transformed into the the form of a red dragon.

A well-placed bomb from the goblin forced the creature to turn his focus to putting himself out, giving the dragon-priest an opening to close without danger and breathe fire on the abomination. The canopy was in flames and the fearsome beats was weakening, but its tendrils still managed to grab the priest and hold him fast.

Harassed by a summoned eagle, the tree allowed Boomah who rush under the burning canopy and smash a fiery bomb directly against it hungering maw. The explosion sent the goblin reeling, but proved to be the last blow the creature could stand. Its trunk — pinioned by nearly a dozen arrows — cracked and grounded under its own weight and the entire thing crashed to the ground.

Climbing through the now-immobile branches, Boomah came upon a clutch of evil-looking fruit dripping with bloody juice. Without hesitation, he burned the foul globes before they could be planted. Dremahl used his dragon wings to fly out the shattered tree and make his way toward its original plot in search of treasures it may have been hiding.

Of Kith and Kindling
Or-- Putting a torch to the family tree

tree_of_hell.jpgIt took roughly an hour for our heroes to make their way through the forested bog toward Grandfather Tree. They arrived to a hugely spreading tree in the center of a clearing. Lines of smoke whisped up through the canopy, and Saeren recognized this as a peat-drying operation.

Boomah was sent up to scout out the humans’ position, followed closely by twigjacks who encouraged him to burn the enemy. When he got close, he recognized the slowly weaving branches and the deep, black maw in its truck as signs of a reaping willow — a nightmare creature from goblin children’s tales.

Against the wishes of his sidekicks, he returned to the group and reported back. Noting that the humans (and a few goblins) simply seemed to be working, the group decided to give them a chance to leave the area without violence.

Celest and Dremahl stepped out into the clearing, and were met by the leader of the peat men. They told him of the impending danger, but he dismissed their concerns — saying they were nearly done with their task and wanted to be finished in time for the Belthis festival.

Taking this as a refusal, Boomah launched a bomb at one of their tents, engulfing it in flames. Luix charged toward the camp and the twigjacks leaped into the canopy to wreak havoc on the enemy.

The elves fired arrows into the gathering workers, who were massing to attack. Dremahl closed with the leader, who had been faerie fired by the twigjack’s apprentice — an awakened wolvering sorcerer. He tried to convince him to leave before things get worse, and when he tried he found he was stuck fast by his own shadow.

Boomah pulls out his new necklace to to throw fire into the peat pits, but the sphere explodes in hand, burning himself, Luix, and several nearby workers. The goblin and his barbarous companion were shocked to see the spilled blood soak into the ground at an alarming speed.

640x483_955_Rog_2d_creature_character_rat_monster_fantasy_picture_image_digital_art.jpgThe wolverine charged the human leader and attacked. Saeren ran up to defend the struggling human. The apprentice discards his spear and magic and started tearing the man apart with claws and teeth.

The twigjack leader fired a ray of enfeeblement at the ranger, and then popped into the canopy with its followers. Kallius moved up and unleashed arcane fury on the wolverine. Celeste summoned a fire elemental to attack anything moving in the tree.

Watching the tree slowly wake, Boomah and Luix decided to leave. Thye are followed by a twigjack, who fires a spray of needle-sharp branches at them. Nearby, Kallius soaked the creature in oil. Boomah follows with a flaming bomb, and the northerner finished the job with his mighty flail.

As the group gathered up outside the canopy, they heard of crying children at the center of camp. The group saw no children, but could now see branches lunging down to scoop up workers and shove them into its waiting maw.

Kallius asks the leader if they had children in his group, and he said they did not.

Another twigjack came out from the canopy, spraying the group with wooden spikes. They quickly turned on him and crushed him back to the earth.

Our heroes gathered up the two fallen workers with them, and saw another small group stumbling out for the far side of the camp. Dremahl swore retribution on the twig jacks and vowed to bring the tree low. The gathered party fell back, leaving Boomah to finish an unresolved task.

Once clear of others, he removed the remaining spheres on his necklace and launched the fiery orbs into the tree. This went off as planned and the reaping willow was filled with flame.

Celeste summoned an air elemental to cover their escape, and the wounded troupe retreated into the bog — to escape, or plan their return?

A Sticky Situation
Or-- Pitching in with Matchstick Men

TwigjackByNanyaDA.jpgThe chain ferry ground its way up the river throughout the day. Late in the afternoon, the watch spotted a tree that had fallen over the river, blocking the path. The group decided to try and power the obstacle out of the way.

As they approached, a rain of tiny spears flew out of thick brush on the river bank. Warriors leaped from the rails of the low ship to seek the enemy. The could see small figures hurrying back as the roots and vines along shore reached out and tried to hold them in place.

Meanwhile, a number of small creatures seeming made of bundled sticks rushed down the fallen trunk and onto the ship. The crew reached for their weapons and armor while the tiny enemies rushed past toward the store of salamander’s breath. Boomah had hidden behind the small cabin, and jumped out to breathe fire on boarders (as well as the highly flammable fuel). The vanguard burst into flame — and the ship did not.

The leader of the twig jacks, who had stayed on the bow of the ship, cried out for parlay.

The party regrouped and questioned the tiny leader. He claimed that he ‘needed’ the salamander’s breath to removed a group of human settlers that have moved in and are harming their grandfather tree, and keeping him from waking.

Lehrinn refused to bargain with the fey, and told the party if they wanted any of his store it would cost 1000gp. Undaunted, the party decided to help the twigjacks free their grandfather. Lehrinn did not approve of this venture either, but agreed to wait until sunset for the party to return, before pushing on to Bend.

Our heroes struck out into the woods with their woody companions.

Rolling on the River
Or-- See you later, alligator.

BhdIUnhCYAASi4N.jpg_large.jpgThe group greeted the morning with vigor, determined to set out up the Gilder. Before the could get under way, Ebn appeared and invited them to his chambers. There he showed them an adamantine oil jug that he claimed pre-dated human colonization in the Hesperean. He told them that he believed that it was found in the Gilt range, and that he believed there must have been some kind of ancient civilization in the region before men. He wanted them to keep their eyes out for any similat artifacts.

After gathering a few provisions, they sought out and hired the hobbled dwarf Lehrinn to taker the chain ferry up to the mine country. He wanted to get back for the Belthis festival and the landing of the crown prince, but agreed to their price and aid in sailing. It was decided to take on three crewmen (two dwarves and a human) to allow the ferry to travel through the night as well as the day.

It was still morning when they pushed off Lehrinn’s cantilevered floating dock and the strange salamander’s breath-fueled vessel lockd into its course on the river. The group noted with some concern the number of small shacks and tents that had gone up on the slope of the river — destined to be swallowed by flood waters once the rains began.

Their day’s travel was largely unremarkable. They clanked through fields and light woods as they moved farther from the settled area around Wytchport. As they moved into the wilds they saw the trails of many fires as the forests were being burned off to clear new lands.

It was in the night when Boomah first saw the ripples of something long following in their wake. Searching about, he found another and realized the ship was being trailed by two substantial alligators. They made no overly aggressive action, so our heroes merely kept an eye on them as night waned.

As the first blush of morning began to color forest to the east, the ship was rocked as whatever mechanism drove the vessel forward from below got fouled in the weeds of low river. Its progress was stalled, and the crew began to stoke the engine to pull clear of the obstruction. The lurking gators took this opportunity to make a move on the ship, and three bulky shapes slapped over the wales and attacked — leaving one smacking the side of the low ferry’s deck.

Boomah saw a fiery bomb fizzle against smoking creatures and moved to wake the remaining sleepers. Luis leaped up to the attack, as did Dremahl — who had to abandon his armor in haste. Kallius charge his blade with magic and struck hard at the relentless predator, wounding it gravely.

Luix found that his flail was just as deadly against alligators, and caved in one’s skull in a single blow. The battle was furious but short, and the four large gators were soon being tossed back over the side (except for the choice parts kept by the goblin for stewing). Several smaller alligators and other creatures circled around for the castoffs, and it was plain by the scar and burn marks that these had been forced to the riverside from other locales.

Since the crew was awake, Lehrinn put them to work, in hopes of reaching the logging community at Bend in time to do some trading.

Up All Night
Or-- keys, cronies, and a couple angry women

58209a521c807bf82e6c1215b6ec7edf.jpgBoomah sensed that they had little time before the building collapsed in flames, but not so little time that they couldn’t engage in some quick salvage. He dug through the fallen bandit leader Borin’s belongings and found two bags that reeked of pickle brine. He handed them off to Celeste and went in search of the lady’s chambers — and her keys. Kallius crept back into the common room, determined to relieve the fey-blooded brawler of his goods as well.

Saerin and Luix found the back door and began prying off the boards to let Dremahl in, and allow everyone a quick exit.

The only other chamber in this shoddy addition was a shockingly pink and frilly bed-chamber. Boomah quickly ransacked the place, escaping only with some costume jewelry, strangely scented incense and a magical hooded lantern.

Meanwhile, Celeste looked around the burning store room, and found a pickle barrel and a wet gaff hook, She puts the pieces together quickly, and extracted two more bags form the bottom of the barrel. The warriors broke open the back door, and returned with the priest of the Maker to gather the troops. Soon the entire group was moving down an alley, leaving the rapidly collapsing building (and their enemies) behind.

Dremahl noticed a water elemental dancing across a nearby rooftop which aroused suspicion. Searching about, he found a vaguely familiar acolyte of the Nox hiding among some crate. The surprised youth turned on him, demanding to know why he was not at the meeting that organized their forces. Dremahl waved him off, claiming they had higher orders, and asked where their superior was.

Not looking to arouse any more divine attention, the two elves and the goblin went back to Ebn’s. compound to try and break the seals on their bags of booty.

Moving toward the fountain square where they were told they could find Ellicott, they came upon Telline in the final stages of her assault. She broke off her attack to question the priests. Celeste told her that the leader died without glory in the burning building. This was very disappointing to the swordmaiden, but she accepted it. She did question why the group was inside the burning rooming house, and Celeste simply answered that she was with Boomah, and it was hard to keep him away from fires.

They found Ellicott near the winesink where they had planned their venture. he was surrounded by sooty and exhausted acolytes, but welcomed the newcomers. After swapping tales, they commiserated over serving a mad glory-hound of a war-priest. And toasted to her glory.

Back at Ebn’s tower, the trio used brute force to break off the fiery seals that closed the bandits bags and went through her treasures. They found that they keys in question were actually made of mithril, and intricately carved with the worldwyrm device of the emperor’s house, They also found a potion, a couple scrolls and other minor magics.

Boomah stopped in and showed the keys to Eika, who thought they should be destroyed.

They decided it was best to discuss the issue with the priests before going further. Regrouping at the shrine of Methys, Boomah came clean about his meeting with the black blooded duo and the deal he made for the keys. in the end, it was decided that Dremahl would accompany him to make the switch.

They went off to a collection of larger estates along the far wall of the town. They were met along a hedge-wall by the slighter Thorn, who ushered them through the bushes and into a small guest house set in miniature town square within the manor. Wihtin the hedge, they were met by his brother Burr, who followed them in.

There was a cozy sitting room on the upper level, where a man with large bristling mustaches waited for them, with a slim, pretty girl waiting in the shadows. He introduced himself as ‘Uncle’ Griza Ombor and his niece Lyran. He congratulated them on a job well down, and hoped that this would be the beginning of a fruitful alliance.

Things were jovial and upbeat, as drinks and smoke were shared among the tow groups. This was only marred by the obvious contempt that Lyran showed for the two, and her quiet unwillingness to goiong along with the budding friendship.

Griza told them they keys would be very helpful in proving his claims among the rules-obsessed newcomers, but it would be helpful to have liquid assets as well. He hoped that the two might assist him in this. He added that his group had procured an item that would hold particular interest to Boomah — a necklace with three fiery gems.

They debated the value of their efforts against his need for cash, and in the end accepted the necklace and four 100 gold piece trade bars in exchange for the keys— one for each of our heroes who were not present at them meeting.

As night slowly gave way to the brightening dawn, the duo returned to the shrine to share out their gains. The treasures were accepted, as well as the risks of this new relationship. But they hoped that it would be a problem for another time, as their goal was to turn upstream toward the troubled mine as soon as possible.

Fire and Water
Or, Slippery when wet

WW.jpgSaeren found himself with foes all around him. Then the slight warrior with the strange ridges and horns on his armor lashed out, and all the elf saw was stars.

Celeste moved in to the fray to try and aid the fallen ranger, while Kallius and Luix moved in to take on the leaders. The warrior maid from the shadows called out to her dogs to come to her aid, and several of the fleeing rogues entered the common room to give battle.

Boomah had dropped through a gap in the roof tiles and came upon the battle form the back. He surprised the bandit leader with a fiery bomb.

She stepped out of combat and cast a watery orb to quench the flames, and then sent it back down the hallway to block the goblin’s access. Disappointed and hating the water, he fled back through the roof to get Dremahl’s aid.

Luix was working his wife through the bandit minions, leaving a trail of flail-crushed bodies across the taproom. Kallius stepped up to engage the fistfighter, and rand him through a electrically-enhanced sowrd thrust.

Seeing the tide turning against her and her hideout being consumed by flames, Borin summoned a cloud of fog to cover her escape. When Luix gave chase, he floundered into a spray of caltrops left across the ground and stumbled.

Boomah (now moving at alchemically enhanced speed) found the priest in the alley, adjacent to a running battle between the ‘authorities’ and fleeing bandits. Rather than risk combat, he drank a spider climb potion and carried the priest to safety, dropping him to go through the roof and open the back door.

Luix managed to shove through the hall-blocking orb, only to collide with Borin as she stepped out of a side chamber. She lashed out at him, but the fog hindered both their attacks. Boomah then blundered into the same situation, but used spider climb to sneak through the top of the door jamb to set up flanks.

Celeste summoned an elemental to blow away the fog, and Kallius moved to aid the warrior, only to get caught in the watery orb and get beaten about.

Borin used her intimidation to shake the big northman, and they began to fight in earnest. The now-restored ranger pulled out his enchanted longsword, and steps through the aqueous orb to engage the bandit. Now seriously outnumbered, Borin fell quickly to the combined efforts of our heroes.

Our heroes found themselves without immediate attackers as the building they stood in was consumed by flames.

Dropping in (uninvited)
Or, Burning Down the House

548c06b07fa745ec8bbfcf01beee89e0.jpgFollowing their meeting with Telline, our heroes returned to Ebn’s to gather the rest of their group. They discussed their options and considered whether or not this endeavor might be a trap, but decided to follow through as best they could.

They collected their gear and moved out into the night, hoping to get a better look at the area before the war-priest and her Torchbearers arrived. First, they sent Saerin and Boomah in opposite directions to circle the crowded block and get an overall view. The goblin drank a potion to disguise himself as a child for easier movement through the crowded slum.

He did not get far before spotting a figure staring at him from a darkened alley, motioning him to come. Boomah, turned tail, and ran into another — obviously black-blooded — individual behind him. He tried to flee, but the big man tackled the goblin and dragged him by his quickly expanding ear into the alley.

Once clear of the crowd, the two brutes became polite and ushered Boomah into a small cell in a dilapidated boarding house. The explained that they were aware of the group’s intentions and had an offer that would be mutually beneficial. The two half-orcs had a patron who wanted the group to find and return a set of noble’s keys that Borin (the head of the ruffians) had refused to return. All the group had to do was grab the keys while fulfilling Telline’s plan, and all would be well. He told the goblin that the group was led by a strong female in armor, who swore by the god Iss’k — whom they later learned was an old world river goddess allied with Notos.

When asked about payment, the larger brute by the name of Burr said they could offer up to 1000 in gold, plus whatever boom could negotiate from their patron. As a sign of good faith, he gave the alchemist a potion of gaseous form to aid them in their quest.

By the time Boomah was released, Saerin had found the spot where he had been tackled and had gathered up the rest of the group to search. Boomah soothed their concerns and they set about updating their plans.

It was decided that Kallius and Saerin would move toward the ruffians hideout and try to dispatch the guards and get in the front. Bombay would sneak around back and try to get through the roof. Luis and Celeste would stay slightly behind in a market stall until needed, and Dremahl would keep an eye out the back for trouble.

The elves moved into the alley and accosted by the guards, who kept a distance from each other and tried to flank the pair. Kallius did not approve, and lightning bolted the pair when they lined up, dropping one of them. The noise started a commotion inside the building, while Saerin fired two arrows wildly at the remaining guard. Kallius stepped up and cast a color spray at the thug, knocking him unconscious.

Boomah had moved to a small gap in the roof, and saw only a darkened store room below. But when the lightning crackled he moved to the main area. Celeste and Luix left their post and moved up to help.

The levels had gotten up to the door, and Saerin drank the gaseous form potion to get through the barred entry. He startled tow of the ruffians within, who had gathered to defend the doorway. Boomah saw a head poking up through the roof where a couple of the enemies were trying to get up, and threw a bomb at the man, catching him afire.

Celeste summoned a small fire elemental to aid the goblin in his fiery task, which made the little alchemist giddy with pleasure. Luis had joined Kallius, and noted that the entry wall of the shoddy house was not nearly as fortified as the door, and sent his flail crashing through the boards and opening a gap. Saerin became solid and unbolted the door to allow ruffians to escape.

The three warriors stood in the common room fighting off a handful of enemies, while other thugs were fled out doors and windows. Saerin tried to get to the upper level, but was stopped by a small fey-blooded tough in tight leathers who struck him with his bare hands, trying to knock the left senseless. Behind the slim brawler, a larger figure lurked in the shadows.

Boomah and the elemental tried to burn another fleeing ruffian, who rolled down the roof and out into the street. Celeste entered the common room, while Kallius and Luix dropped the toughs that dared stand against them. The big warrior from the shadows, now obviously Borin, moved out and stabbed the ranger with her shortspear. Her companion shifted about, trying to flank the embattled elf.

As the fires began to spread and thieves ran like roaches into the night, we called it until next time.

To build a fire
Or, Call of the Wild-fire (apologies to Jack London)

militia_guard_by_jasonengle-d4n4xw5.jpgConcerned about a figure that may have followed the two priests back to the Serachle, Celeste laid out a few noisy barriers between the entry to her shrine and her sleeping area. These went off in rapid succession in the early pre-dawn, and Celeste found herself visited by the Seraschal Telline — who was looking for Boomah. The blood-spattered war priest said she had a plan for him, and could they meet her before tonight.

Celeste sent a massage to the goblin, and went down to the dockside to minister to the teeming poor that have descended on Wytchport. She learned more of the crown prince’s imminent arrival, and rumors of the Otter’s planned resistance. There was also worry about the mining accident, and the lack of news from the area that has followed it.

Boomah was spending his day crafting alchemist fire. He did seek out the stranger Eika, to see if she had scrolls that she could part with. She said she did not keep anything in writing, and encouraged the goblin to aid her in protecting this realm against the coming dragon threat. To that end, she gave him a tiger eye that he was to toss up into the air if he saw anything threatening.

Kallius visited the shrine/school dedicated to the arcane god Seius. After proving his prowess by viciously assaulting a bookstand, the apprentice Tannis led him into the library. Within he found two older wizards (Vensouth and Karamedes) that paid little attention to the magus. He spent the day trying to research magical causes of amnesia. He found that spells that can cause permanent insanity may cause such an effect.

He also looked into the power of primal runes. The library contained a solid foundation in these powerful marks, but little solid information on their use.

When he was finished there, he saw Boomah moving around the fringes of the Serachle. Concerned that he was about to get into trouble, he met up with him and the two made their way to Celeste.

The trio went over to the Longhouse of Lyss, and pushed their way through a group of Telline’s ‘Torch-bearers’ and found in her in the rear of then building. There she explained that her ‘boys’ have found a den of foreign criminals holed up in an abandoned house and have had trouble getting them out of it. Her idea was to have Boomah use his skills and get fiery bombs into the house and draw them out. When Celeste suggested the thugs be captured, Telline shrugged and said, “sure.”

T-map.jpgShe gave them a rough map of the neighborhood around the house, and gave them a few hours to prepare. She warned them not to delay, as her boys do not have a lot of patience.

Roll the Bones
Or, How to Split the Party while in the Same Room

eika.jpgThe day had progressed simply enough. Until Boomah noticed that there was smoke rising out of ‘their’ wagon within Ebn’s palisade. He snuck out to investigate, but his absence was quickly noticed by the others. They followed him out of the top chamber and down into the evening yard.

The goblin made his way into the wagon, and left the door ajar as a signal to any that may had followed. After a few moments of searching the yard, the made their way into the wagon as well.

There they were met by Eika, a small, strange, wild-haired woman with milky eyes. She claimed to be a gatherer in the woods around Wytchport, an a guest of Ebn’s.

When questioned, she mentioned that she was able to read to dragon bones, and the party enlisted her to tell their future. While she was visibly disturbed by the presence of both Kallius and Celeste, she agreed to read the bones for a price.

They soon learned that ownership of Bar Omaro was not the critical factor in keeping the dragon sealed, and that the black ooze was indeed coming from inside the seal. It was added that it was impossible to truly say what was behind the seal without more information, and that search might help break the seal.

They also discovered that Bucas (the Valessan advisor) was a very bad influence if one were trying to keep dragons down. Finally, they learned that the mining accident up-river was not directly connected to the leaking seal, but it was not ‘unrelated’ to the possible dragon buried beneath Bar Omaro..

Kallius asked a series of questions about his past, and got a lot of insults for his efforts. She told him to go back to the old world and to not pursue the dragons. She got very vague about his history, and left veiled threats about his future.

When they were done, the priests went back to their shrines, and (miraculously) the half-blind oracle spotted two men shadowing them. They tracked them to the Serachle, leaving Celeste and following the priest of Nox back to the House of Works.


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