After the skeletal dragon fell, the strange unworldly ooze that was bound to it bubbled into a cloud and floated off toward Cyr Regus. Their former colleague Phaed had vanished into the marsh leaving behind a lemure in her place, and our heroes once again found themselves in command of Bar Omaro.
After gathering the creature’s hoard, they debated their next step. The war priest Telline was committed to string out for the capital and branding by the Otter in the coming battle, but the group thought it might be more prudent to return to Wytchport first.
Their plan was to leave at first light, and chose to spend the night on the parapet of the keep. In the deep of night, the broken and hazy shape of the last castellan of Bar Omaro was seen clubbing up through the trap door to the roof. The apparition, last seen as a draugr, was carrying an old, unraveling blanket embroidered with golden crabs.
It explained that the night the spiders came (nearly 50 years past) and destroyed the keep, the Valessan Paro Lento took the young heir to Chalced on the south coast. A generation later another baby was bright to the Erarohn in the same blanket, to be raised by local peasants. They were told to keep the baby’s origin a secret, as there was another who would seek to destroy it.
The next morning the surrounding forest glistened with shining webs, as if there was a gathering of the massive spiders known as Omaro’s orphans. This concerned our heroes, who decided to take the goblins unfinished raft and take the river to the coast.
Boomah had a strange sensation of being connected to the surrounding spiders, and a greater network that stretched all the way back to Wytchport. And something in that connection wanted them to leave quickly.
But before they set off in earnest, they stopped to recover the goblin Stormseeker’s broken body, and question its spirit. She was angry at being roused, but Dremahl’s will was strong. The told them that the undead dragon served a creature known as the Gloaming, ands its mission was to gather souls to fill a vessel. She added that the Gloaming was a bloodwyrm looking to restore their supremacy.
They had not heard the term bloodwyrm before (unlike wyrmblood, which they believe is mortals who have been touched by true draconic heritage), and turned to their gold dragon statue for insight. It told them that in an age long past, bloodwyrms were dragons that tried to gain free will by mingling their blood with mortals. The true dragons, urged on by the god themselves it it said, put down this heresy and removed the bloodwyrms.
Following this news, the patched together the raft and set off toward the coast. A day went by, with nothing more than forest creatures and the ever-present spiders seen by their scouts.
As evening was falling, the raft was snagged by something on the bottom of the stream. Our heroes worked to free the craft, when a mass of waterlogged undead warriors rose out of the murk and surrounded the party.
The troop assaulted them both physically and magically, but the divine strength of the heroes’ prevailed. Further down-river, they came upon a couple of ship’s boats that still held a slight sheen of black ooze on them. They avoided direct contact and continued on.
When dawn came, they started to see fresh-cut trails and small foraging parties moving about the swamp. It seems like the prince’s army has begun to march after all.