Humans with the orcish taint are known as black-blooded. These characters count as both humans and orcs for any effect related to race. In addition, all have dark vision up to 60’ and can select any two of the abilities below:
Intimidating Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
Bestial The orc blood of some manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks.
Cavewight Some black-blooded live far below the surface, in the traditional environment of their race. Those with this racial trait gain a +1 racial bonus on Knowledge (dungeoneering) and Survival checks made underground.
Rock Climber Mountainous orcs can be excellent climbers, and sometimes ambush prey by leaping down from above. Those with this racial trait gain a +1 racial bonus on Acrobatics and Climb checks.
Toothy Some black-blooded are born with large, sharp tusks, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage.