Players gain one hero point per level. These are replenished when the character gains a level, but the previous ones do not carry over. The GM can also award additional hero points during the session for heroic actions, exemplary role-playing, overcoming obstacles or any other action the GM deems worthy. These -in-session awards are to be used during the session when they awarded, and can not be carried over into future sessions
In addition, an in-session award will be set aside for players to award to each other. The reasons for awarding should be similar to the GM, and a player may not reward their own actions. These points also expire at the end of the session.
Using a hero point is a free action, but only one can be used for the same effect in a round. A second hero point can be spent for a different use in the same round (to shift initiative and gain a +1d6 to an attack, for example).
Hero point uses:
Shake it off: A player can spend a hero point to automatically stabilize and regain 1d6 hit points
Second chance: If used before the result of a roll is determined, a hero point grants you a +1d6 luck bonus to any one d20 roll.
Story Declarations: A player may spend a point and declare certain details about the setting and the story. If the Game Master accepts it, it will be true.
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.